Gamification - how we can use game mechanics in ares that are not a game

9 March, 2011 - 12:05

Download as PDF if you want to read later on the computer, the telephone or e-reader. Also in Swedish.

This publication is focused on gamification. That is, the process moves lessons from game creation to areas that are not essentially a game. It's about how we can take skills from creating computer games to all other services and products, why we should do that and we can go about.

For example Gabe Zichermann tell us what game mechanics are, Karin Ryding describes how her games company Ozma gamified a hospital to cut electricity consumption, while Bodil Rosvall Jönsson at Minc takes a client’s eye view and looks at what you should think about when selling gamification.

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